If this proves unsuccessful, uninstalling, re-downloading, and reactivating the mods fixes this issue. If you are, however, seeing some issues in multiplayer, ensure that the version of all mods you are both/all using (not just mine) are running on the same versions.OdinCore boasts a seamless integration to all past, current, and future playthroughs. This allows my mods to communicate with each other and avoid redundant coding. A collection of statuses used in each of my mods and overhauls.OdinCore contains one large Atlas, significantly reducing the number of Atlasses the UI must render, thus helping to mitigate invisible icons. Icons start disappearing/becoming invisible on the skillbar and inventory menu if the UI is trying to render ~7 or more of these Atlas files. With all D:OS2 mods, icons are built into Atlas files. Simply use The Odinomicon to toggle these features. Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don't want to see their beautiful faces around Rivellon. This is also in addition to basegame vendors doing so. My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. Conductive from my Aerotheurge mod, has been soft-scripted to the AI, helping them use the skills effectively. Until now!Įnemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.Īdditionally, skills which the AI would not make good use of, i.e. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods.
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